Wobble Tower is a free party game that runs entirely in the browser — nothing to install. A laptop or TV shows a fragile tower of blocks balancing on a seesaw. Everyone in the room joins with their phone, and each phone becomes an invisible tilt controller.
Here's the joke: in co-op mode the platform doesn't listen to any single player — it feels the average of everyone's tilt. If you lean left and your friend leans right, the tower feels nothing. If you all panic in the same direction, it feels everything. Cooperation or chaos: the tower finds out which one your group is.
Blocks keep dropping from the sky. Keep the stack alive as long as you can. Lose three blocks off the screen and the tower explodes — dramatically.
Hold the phone flat, like a tray with a drink on it. Small tilts, not big ones — the red glow on your screen means you're overdoing it.
If nobody has a phone to spare, a webcam will do. On the host screen, switch PHONES to HANDS at the top, and allow the camera when the browser asks. There is no QR code and nothing to join — the screen with the camera on it is the whole setup.
A small preview appears in the corner. It puts a ring on the hand it is following and a cross where straight ahead is, so you can see both that the camera has you and which way it thinks you are leaning.
A fist that merely relaxes is not an open hand — the two have to be a proper fist and a proper flat palm, and a card only goes if the palm arrives soon after the fist. That is deliberate: a tiring arm drifting open should not throw an anvil at somebody.
Co-op by camera is one player. One camera follows one hand — put your other hand down or it will simply be ignored, marked with a faint dot in the preview. VERSUS is two, one each side of the picture. Hand games keep their own leaderboard, so they are never ranked against a room of phones.
The whole room balances a single tower together. The platform follows the group average, the bubble level at the bottom shows everyone's tilt (and exactly who is dragging it left — the roster chips rotate live). Survive as long as possible; a gold star lands every 30 seconds. Team score goes on the leaderboard.
2–4 players, the screen splits into lanes: your own seesaw, your own tower, your own tilt. Every lane gets the identical block at the identical moment — same shape, same spot — so the only difference is your hands. Lose three blocks and your tower explodes; the last player with a standing tower takes the win and the leaderboard spot.
Versus also deals every phone one ⚡ ANVIL card per round. Play it and a scowling cast-iron anvil is dispatched at a random rival: a dashed cherry reticle locks onto their lane, their phone buzzes hard, and they get 2.5 seconds. If they're still holding their own unplayed card, it flips to 🛡 SHIELD — it only works while the reticle is on you — and a tap in time raises a dome that bounces the anvil clean off the screen. The parry burns both cards. No shield? The anvil crashes into the tower and stays: a real block, absurdly heavy, visibly furious. It never costs a life if it slides off — the wobble it brings is the whole weapon. Each player can only be targeted once per round, so don't sit on your anvil until the room runs out of victims.
The host's 📨 INVITE FRIENDS button copies one link, and the link works out what to do with itself. Opened on a computer it mirrors the tower live, about a tenth of a second behind. Opened on a phone it explains the missing half: a phone can't be the arena, so it offers to pass the link to a TV or laptop and then scan the QR that screen puts up. Phone in one hand, tower on the big screen — remote wobbling works surprisingly well.