No accounts, no profiles — here's the whole inventory.
A few bits of localStorage, on your device only, so the games feel smooth:
wt-name)jlp-consent)Clear your browser's site data and it's all gone.
The name you pick appears on the host's big screen while you play, and — with your score — on a shared leaderboard visible to anyone playing. It doesn't have to be your real name, and honestly, the best ones never are.
The host can also share an invite link, and anybody who opens that link on a computer gets a live view of the round from wherever they are — the board, the names on it, the scores. The arena shows the host how many people are watching. Nothing else about you travels with it, and the link dies with the room.
Gameplay (arena codes, phone tilt) streams over a live connection and isn't stored — it exists just long enough to wobble the tower. What does get stored: leaderboard entries (chosen names, score, when), plus a small technical log of joins and rounds (time, arena code, name, IP address, browser type) that we use to check the games are healthy. Everything is hosted in Estonia, in the EU.
How long: a leaderboard entry stays until that board is wiped, which happens to clear junk or to start a fresh season — scores are for bragging, not for keeps. The technical log stops growing at about 5 MB and gets emptied by hand; it exists to see whether the games are healthy, never as a record of anybody.
Some games can be played by webcam instead of by phone. If you choose that, the browser asks your permission first and the picture is used to work out where your hands are — nothing more. The video never leaves the machine it is on. It is not uploaded, not recorded, not sent to us and not sent to anybody else. The arena screen does show a small preview of what the camera sees, with a ring on the hand it is following, so that you can tell whether it can see you — that preview is drawn on the machine the camera is attached to and goes no further than the screen in front of you.
What the game receives is the same two numbers a phone sends — how far you are leaning, side to side and forward — and a signal when you open your hand. A hand round reaches the leaderboard exactly as a phone round does: chosen names and a score. Switch back to phones, or close the page, and the camera stops.
Working out where your hands are needs a piece of software the browser fetches from Google's public code hosting the first time you use it (jsdelivr and storage.googleapis.com). That request tells them a browser asked for a file, the way any download does. It happens only if you choose hand control, and it is not us sending them anything about you.
None by default. When tracking is switched on, a small banner asks first — nothing fires unless you tap ACCEPT. Tap NO THANKS and we store only that "no", so we never ask again. (Advertising is a separate thing with a separate answer — that is the next card.)
If you accept, we load Google Tag Manager, which runs Google Analytics 4 (usage statistics — pages, sessions, rough location, device type) and a Meta (Facebook) pixel (marketing — it can link your visit to your Meta account for ad measurement and targeting). Both set cookies and send data to Google and Meta under their own policies: Google's and Meta's. Declining changes nothing about the games.
Under the GDPR every bit of this needs a reason, and ours are short. Running the game — arena codes, the tilt stream, the name you put on a board, the technical log — rests on legitimate interests: there is no game without it, and none of it is used to work out who you are. Analytics and personalised advertising rest on consent, which is what the banner is, and you can take it back at any time by clearing this site's cookies. Plain non-personalised advertising pays for the server and rests on legitimate interests too.
Our own server is in Estonia and what is on it stays there. Google and Meta are a different matter: once something reaches them it may be processed outside the EU under their own safeguards — standard contractual clauses and the EU–US Data Privacy Framework. Nothing reaches them unless you accept the banner, with one honest exception: an advert cannot appear without asking Google for it, and that request carries your IP address like every request on the internet does.
The games are free and staying free; Google AdSense pays for the server. Ads appear on the arena screen only — inside the leaderboard and invite cards, which open because somebody opened them. Never on your phone while you're playing, and never over a live board.
Google and the partners it works with set their own cookies to choose those ads and to measure whether anyone looked. If you tapped NO THANKS on our banner we tell Google to keep them non-personalised: you still see ads, they are just not picked from anything about you. In the EEA, the UK and Switzerland you will also get Google's own certified consent message on the arena page — and if you told us no, that no still stands whatever you tell Google. What Google does with the rest is in its advertising policy, and your own settings live at My Ad Center.
Small project, real company behind it. The data controller is Just Creative OÜ, registry code 12832728, Kastani tn 20-22, 90508 Haapsalu, Lääne maakond, Estonia — reachable at riho@justcreative.eu.
Nothing here is aimed at children and we never ask anyone's age, but children do end up in a room where this is playing. The two things that involve them are the name on the leaderboard and the answer to the cookie banner, both covered in the terms. If a child's name has ended up on a board, email and it goes.
If something looks wrong — a name that should go, a score that shouldn't exist — email and it'll get fixed. You can also ask what is held about you, ask for it to be corrected or deleted, object to it being held, ask for a copy to take elsewhere, or withdraw your tracking consent at any time by clearing this site's cookies. Email is enough — there is no form. If you think something has been handled badly you can complain to the Estonian Data Protection Inspectorate (aki.ee).
This policy was written in English. Any other language on this site is a translation offered to make it easier to read — if a translation and the English disagree, the English version is the one that applies.